
Cao Cao
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Posted - 2004.02.27 04:44:00 -
[1]
Well I have to say this makes no sense at all for projectiles --- a 800mm round is the same size regardless of whether it is made of iron or lead or titanium.
It makes little sense for lasers. Lasers fire a beam and the crystals simply modify the beam . . . why would using a different crystal change the energy usage?
For hybrids it, I guess, CAN be explained . . . but NOT in the way it has been put here. different material is being accelerated to high speeds so it could kinda make some sense that heavier atoms take more energy to accelerate. But then why would iron take more energy to fire than lead? if anything it should be linear.
Now, I'm not saying that everything in the game must make IRL sense. I'm not saying that at all. But the way these percentages are done, it makes NO sense from a balancing standpoint OR from an IRL standpoint. Why would the LEAST damaging ammo take the second most energy?? I mean, sure, an iron charge has a lot more range than a lead charge. But that is easily balanced by the pathetic damage that it does. Why does it need to take more energy to fire as well, especially when that is contrary to what would happen IRL?
MY SUGGESTIONS:
If anything, the longer ranged ammos needed a boost. How about something that makes more sense and actually would accomplish the goal a bit better:
HYBRIDS:
Iron could take 50% capacitor usage, and everything in between could be graded linearly up to where antimatter takes 100% capacitor usage. So:
Iron: 50% cap usage Tungsten: 56.25% cap usage Iridium: 62.5% cap usage Lead: 68.75% cap usage Thorium: 75% cap usage Uranium: 83% cap usage Plutonium: 91% cap usage Antimatter: 100% cap usage
LASERS:
Lasers should use the same amount of capacitor no matter what, just reduce the amount across the board a little . . . I can't see a reason to justify differentiating energy usage on a laser weapon?
PROJECTILES:
Just make the varying range ammo do the same HP of damage, just different type of damage (long range stuff maybe do lots of EM, close range does kinetic / explosive). Dunno. But having different volume really makes NO sense lol.
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